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Drag Racing 101
By
Michael Albee
So you want to get started in drag-racing or
bracket racing!
Taking into consideration all of the various
forms of auto racing available today, drag racing is perhaps the easiest
and most cost effective motor sport to enter.
Most people who "get into"
drag racing, do it because of the excitement, because it looks like fun or
because they
simply want to see how
fast their vehicle is.
Unfortunately most people just go out and find a
deserted street, a piece of highway or a county road to do it!
This can be dangerous and sometimes even fatal.
We would like to offer another possible
alternative!!! TAKE IT TO THE TRACK. It's a great way to go fast in a much safer environment
than street racing, and when you get done, you'll know exactly what your
vehicle is capable of.
Most drag strips
across the country have dedicated days that are called "Test-n-Tune" days.
Some even offer full day or evening events for novice racers called
"Street Car" or "Tuner" events.
For those tracks that don't, they usually have "Trophy" classes that run
in conjunction with
their regular eliminator categories. They are designed to give the
novice racer a chance to gain the needed experience and to give them the
opportunity to get the thrills of drag-racing competition.
Before you take your car to the track, We
suggest that you take the time to get acquainted with the racing process by visiting the
track once or twice. This will allow you to acquaint yourself with the
tracks layout, find out where the tech area is located, and observe
the procedures for entering the staging lanes and so on. Spending this
time will insure that you will be able to run your vehicle safely. As a spectator, get a pit pass and
spend time watching
everything from how the vehicles are inspected to how they are stage at the
starting line. Also, watch how they perform a burnout. Note which vehicles do
or don't use this procedure. Also spend some time walking through the pit
area. Watch what people do to prepare their vehicles for a run.
Don't be
afraid to ask questions. Everyone out there was a novice at one time and
most of us are more than willing to share our experiences. Next, get the latest safety information
and track rules. Check with the track you are planning to run
at. They will have rule books or handouts detailing the requirements for
Test-n-Tune Days and for each of their classes. Most tracks post this information on
their websites too!
Remember,
your vehicle doesn't have to be some mega-buck chrome-moly tube-framed track-killer to
make drag racing enjoyable. All you really need is a safe and dependable
vehicle. When you are ready to take your
vehicle to
the track, you need to do a few simple things to make sure your vehicle is safe to
run. When you take a look at your
vehicle, check all of your fluid levels, tires and tire pressures, brakes,
the drive-train and the cooling system. Most tracks
require basic safety equipment including seat belts, good tires, a working
hand/parking brake and 4 wheel service brakes. If your vehicle passes your state safety inspection it will
usually pass a track's safety requirements.
There are other ways to learn the about
the basics of drag-racing. You can check out your local library, they usually have a
section containing all sorts of books, magazines or videos. The National Hot Rod Assn
(NHRA) also has
a booklet designed for first time racers. The booklet is titled the
"Basics of Bracket Racing," and can be found at most NHRA
tracks. Like anything else, if you have an bad
day at the track you just have to forget about it, evaluate your performance, and determine
how to improve next time. It's not just you, we have all had a bad day. Don't
get discouraged when thing go wrong. Relax, walk away and approach it
calmly. This will help you enjoy future excursions to the drag-strip even
more.
Remember, Street
Racing is very dangerous and can cost you a lot more than just the money
to pay a ticket, the lose of your drivers license or the lose of your
vehicle. It can
also take your life or the life of a friend or an innocent by-stander. If you really want to race
someone, PLEASE TAKE IT TO THE TRACK!
Dragstrip Etiquette
Here are a few simple rules of Etiquette
that you need to observe to make sure that you, and everyone around you
has a safe and fun time at the track.
- Make sure your entry numbers and
dial-in (when applicable) are visible from the tower. Most Tech
inspectors will put the entry number on the car for you, but if they
don't, make sure it is clearly marked and large enough to see from the
tower. (3"-4" Tall)
- When you get ready to race make sure
you get in the right staging lane. This will keep you from running in
the wrong class. (racing a junior dragster with your T-Bird). If you
aren't sure ASK.
- Once you are in the staging lanes,
stay with your car.
- When it's time for the cars in your
staging lanes to race, the official at the front of the lanes will
direct you. It is very, important to pay attention and watch the track
officials at all times for directions.
- After you have been paired up and you
pull up to the timing tower, watch the official at the water box.
He/she will check to make sure your windows are rolled up, seatbelts
are on, and if it is after dark, that your parking lights are on.
- Don't enter the burnout area until you
are instructed to do so by a track official. Entering the burnout area
before you are instructed to, can get you removed or even banned from
the track.
- Don't start
your burnout until directed to by the official. He/she usually gives
you some sort of hand signal to let you know you can begin. Make sure
your vehicle is on the pad, facing straight ahead and that your front
wheels are pointed straight ahead.
- Don't do burnouts in the water box if
you are running street tires. Instead, drive around the water box.
Water will tend to get into the tire treads and then it will leave
water tracks all the way to the starting line. Water at the starting
line will make it slippery and you will just spin the tires when you
take off. (This also makes the drivers behind you very angry,
especially if they are running slicks).
- Don't do a Top Fuel-style burnout
(spinning the tires through the starting line and down the track) This
can also get you removed or banned from the track.
- As a general rule, the first car into
the staging beams should light only the pre-stage lights (The Top
Bulbs). When the
second car is pre-staged, then either vehicle can move forward into
the staging lights. Lighting both staging lights before your opponent
pre-stages is just bad manors and is considered pushy and rude.
- When the light turns green, stay in
your lane at all costs.
- At the completion of your run if you
are in the right lane, and the track turn off's are on the left side
of the track, the car in the left lane has the right of way. If the
turn off's are on the right side, you have the right of way. Don't
EVER turn in front of another car! If you do, you could be turning in
front of a car that is still under power. How would you like getting
hit by someone running 125 miles per hour? (Nothing More to say
........)
- At the end of your run exit as quickly
as you can safely. Proceed up the return road, and stop at the timing
shack and pick up your time slip. Wait until you get back to your pit
stall to read it. There are a lot of people walking around. Drive
carefully and go slow!
Definitions of
Commonly used Drag
Racing Terms:
- Tech Inspection
-- Upon entering the pit area you will need to have a track official
inspect your car. They will check tires, steering, brakes or anything
that might pose a safety hazard. After your car is inspected you will
be give a number on your window. You are now ready to have some fun.
- Staging Lanes -- This is the
area were competitors take their vehicles so they can be matched up
for the upcoming round of competition.
- Staging Director -- The person
who directs the flow of traffic from the staging lanes to the race
lanes.
- Water Box -- a.k.a. "Bleach
Box" or "Burn-out Box". This referrers to the area of
track located just in front of the staging area where cars can spin
the tires in water to heat up the tires. Warmed tires will get better
traction.
- Staging -- There are two sets
of staging lights on the starting tree. When staging, you move your
vehicle up to the first (pre-stage) light beam. When you are
pre-staged the first light at the top of the starting tree will light.
After you and your opponent have pre-staged, you then move your
vehicle ahead another 8 inches. This runs you through the second light
beam at the starting line which lights the second Staging light and
you are now staged.
- Deep Staging -- Deep Staging is
done by pulling forward about 2 more inches or until the Pre-Stage
light goes off. By doing this it puts your vehicle closer to the
finish line which may give you a lower ET but it also results in a
lower trap speed. The main reason for deep staging is to get a lower
reaction time.
- Starting Line -- The point of
the starting area were both sets of pre-staging lights are lit for
your line.
- Starting Tree -- a.k.a.
"The Tree" or "Christmas Tree" is the starting device located between the two
racing lanes at the starting line. It has two sets of staging lights,
three sets of yellow starting lights, a green "Start" light
and red "False Start" light.
- Full Tree -- The method used to
start cars at the starting line. After the second set of staging
lights are lit, the yellow lights on the tree come on one at a time,
then the green light. A perfect
reaction time when using full tree is .500 second.
- Pro Tree -- All
yellow lights are lit at once then the green light comes on. A perfect
reaction time when using a Pro Tree is .400 second.
- Reaction Time -- Reaction Time
is the amount of time between when the last yellow light on the tree
comes on, and your front tires break the starting line light beam.
(.500 seconds is a perfect reaction time because that is the time
between each of the lights on the tree). Deep staging will lower your
reaction time because your vehicle is closer to the starting line
beam. Reaction time is very important in bracket racing. It can
sometimes be the difference between winning and losing a round.
- Interval Times --
Interval times are a break down of a competitors elapsed time. The
track is broken into sections and as the vehicle progresses down the
track it trips a series of light beams and the time to that point is
recorded. This is primarily for the racers' benefit. Elapsed time is
recorded at 60, 330, 660, and 1000 feet. It also records eighth-mile
speed at the light beam located 66 feet before the 660-foot mark.
- Trap Speed -- Trap speed is the
average speed of your vehicle through the last 66 feet of track.
- E.T. -- This abbreviation refers
to Elapsed Time. Elapsed Time is the amount of time it takes a vehicle
to travel between the light beam at the starting line and the light
beams at the end of the track.
- Dial-in -- Dial-in is also
called an "index". Your " Dial-in" time is the
absolute best (fastest) time you think your car can run. This is based
on your qualifying runs. This "Dial-in" is used during
bracket racing, which allows cars of very different performance to
compete against each other.
- Hole Shot -- The advantage
achieved at the starting-line by the quicker reacting driver.
- Handicap -- When one car is
faster than the other, the slower gets a head start. The amount of the
head start depends on previous elapsed time or the dial- in.
- Index -- Elapsed time assigned
by NHRA or IHRA to allow various classes to race together with an
equitable handicap starting system.
- Break-out -- Break-out is a
term used when you run faster than you "Dial-in". To take
full advantage of your dial-in, you want to run as close to your
dial-in as possible without going under. If you run a faster time than
the dial-in number on your car (painted on the glass before the race),
you lose.
- Red-Lighting -- If you start to
early (before your green light comes on you lose. You can also
Red-Light if you run under your "Dial-in".
- Bye Run
-- A lone run given to a randomly chosen car, because of an unequal
number of cars in the round.
- Round -- A round is completed
when all cars in a bracket (class) have made a run.
- Eliminations
-- When cars are raced two at a time, The resulting finish determines
one winner and one loser. The loser is "eliminated". The
winner continues to race in a tournament-style competition until only
one car is left in that class.
- Top Eliminator -- The
last car left in a class at the end of Eliminations.
- Bracket Racing -- Bracket
Racing is when two vehicles of unequal speed face off at the tree.
When bracket racing, the green light comes on for the slower car
First. Races often come down to the 1/100s of seconds of reaction time
which are gained or lost, depending on how good your reaction times
are. (.500 is perfect). (.400 on a pro-tree).
- Heads-Up -- Heads-ups racing is
what we all grew up with. This is when two vehicles line up and both
vehicles leave at the same time. The first vehicle to cover the
distance is the winner.
- Shutdown Area -- Area
located after finish line for racing cars to slowdown.
- Return Road
-- Road which leads from shutdown area back to the pits or staging
lanes.
- Time Slip -- A printed record
of your run, given to you as you return to the pit area after you run.
Usually it is given to you on the return road.
NOW READ THIS:
(Getting
the Most Out of Your Stock Vehicle at the Track)
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